The time for the final harrowing begins with Zellara shuffling her deck with practiced ease. She then deals the first three cards, representative of the past.
She reveals The Snakebite, The Empty Throne and The Marriage.
You have come a long way from the death of your enemy Gaedren Lamm, and the death of our King. You united as a team to defeat the wrongs being committed in our city, and it has changed you as well as taught important lessons. You then undertook a perilous journey where you gained new friends and allies, made new discoveries of the lands’ history, and recovered a god-forged weapon in order to bring peace back to Korvosa.
For the present, she reveals The Sickness, The Uprising, and The Courtesan.
Korvosa is now caught in the clutches of a corrupting power of overwhelming strength, and she is suffering greatly for it. Her people are on the brink of an uprising, but they cannot win against this corruption without added strength, both physical and mental. The Courtesan represents a woman of power that can help you shape certain events. You may yet have an ally among your enemies.
For the future, Zellara reveals The Keep, The Tyrant, and The Theater.
The realization of your destinies grow near. You may not see your audience as you play out your part, but that does not mean your roles are not recognized for what they are. The people of Korvosa will look to you to help them, and how you react will shape many futures. You must be unshakable in the face of hardship. The dangers moving forward are more perilous than before. It is soon that you will reveal and dispose of the tyrant behind our city’s sorrow.
Force of personality will be an important part of your immediate futures. Embrace your status as Heroes of Korvosa, and become figures to follow in battle.
Charisma Re-rolls: Spend a Harrow Point to re-roll any one Charisma-based skill check or channel attempt. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional re-rolls).
Inner Strength: Spend a Harrow Point to draw a card from a Harrow Deck. You gain a +4 bonus to the card’s associated ability score for the duration of the current encounter (the GM decides when an encounter is officially over). If the card you draw matches your alignment, the bonus increases to +6.
Destiny Shall Not Be Denied: Spend a Harrow Point to force any one d20 die roll by the GM to be re-rolled. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to force additional re-rolls).
In addition, the card a PC draws during the choosing has special qualities during this adventure. Each of these cards is tied to a specific encounter in “Crown of Fangs,” and when a PC who drew that card reaches that encounter, he gains a +2 bonus on all rolls modified by Charisma and all spell-like abilities and channel energy checks (including spell-like abilities of creatures he has summoned) manifest at +1 caster level. These bonuses last for the encounter’s duration.