Tag: "Crown

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  • Serithtial

    Serithtial is a +4 holy Zon-Kuthon bane sword crafted, it is said, by Iomedae herself as a gift to Mandraivus’s great-grandfather, a man who led several crusades from Cheliax against Nidal. The sword was handed down through the generations, finally …

  • Death's Head Coffer

    _*Description*_ Typically engraved with numerous skulls, these small metal coffers allow the safe transport of infectious substances of up to Tiny size. Closing the lid seals in the contents and holds them in stasis, rendering them immune to aging or any …

  • Plaguebringer's Mask

    Resembling the more common non-magical doctor’s mask, a _plaguebringer’s_ mask grants a +2 resistance bonus on saving throws against nauseating scents and immunity to one specific disease (the disease must be chosen at the time of the mask’s creation—the …

  • Zellara's Harrow Deck

    Hand-painted images decorate this Harrow deck, the frames gilt in silver so that under lighting they sparkle and flash. Despite the worn condition of the card backs, the images on the faces are so vibrant they seem to move when viewed out of the corner of …

  • Mask of the Mantis

    Upon becoming a Red Mantis assassin, a new recruit is gifted a mantis mask by his superior. These masks cover the entire face, and give the assassin the well-known look fostered by the organization over the years—an assassin is expected to wear his mask …

  • Bone House

    *Description* A bone house is a variant of the instant fortress developed by the Brotherhood of Bones. Only a few of these items exist, and they are granted only to the Brotherhood’s favored agents. Each bone house appears as a fist-sized bone carving of …

  • Celestial Plate Armor

    *Description* Celestial plate armor is a sturdier version of the standard celestial armor. This bright silver suit of +3 full plate is remarkably light, and is treated as medium armor. It has a maximum Dexterity bonus of +6, an armor check penalty of –3, …

  • Ring of Immolation

    *Description* A ring of immolation appears as two ashen gray hands clasping each other; the ring itself is made of pumice and hardened ash, but is as strong as metal. As a free action, the wearer can activate the ring to create a fire shield (warm) on …

  • Ring of Splendid Security

    *Description* This extravagant ring is heavy with precious jewels. Even were the ring itself not magical, it would be worth thousands. As fashions go in and out of style (or as your fancy shifts), you can alter the appearance of your armor, clothing, …

  • Crown of Fangs

    *Description* Donning the crown of fangs grants the wearer a +6 enhancement bonus to Constitution and Charisma, as well as regeneration 20. Only the blade Serithtial can inflict lethal damage on the wearer. In addition, the wearer gains the personal …

  • Shoanti War Paint

    *Description* The Shoanti have developed numerous variations of magical war paint, each providing a specific benefit to aid their hunters, warriors, and heroes in a variety of tasks. Shoanti war paint can be applied to any visible part of the body— …

  • Elixir of Shadewalking

    *Description* Typically kept in a small bone flask, a draught of this potent elixir is enough to catapult the drinker and up to 11 additional creatures the drinker is in contact with at the time of imbibing into the Shadow Plane. Once there, the affected …

  • Royal Decree

    !(media-item-align-left)http://cdn.obsidianportal.com/assets/121581/Royal_Decree_7D.jpg(Royal decree 7 d)!

  • Zellara's Song

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/121600/Scarwall_Poem.jpg(Scarwall poem)!

  • Chapter 2, Part 1

    With the rioting settled and talks of the botched execution of Trinia Sabor, life in Korvosa seems to be going back to its old routine. Our heroes are relaxing in Bard’s End Inn when their newly sober acquaintance, [[:grau-soldado | Grau Soldado]] …

  • Chapter 2, Part 2

    It isn’t long before the group is contacted via [[:zellara | Zellara]] for another Harrowing. This Harrowing is rife with warnings of disease and death, and the aid of the heroes being the key to the city’s salvation. It also has flashes of women with …

  • Chapter 2, Part 3

    The next morning at Bard’s End, they find they have a cryptic note left for them from [[:vencarlo-orsini | Vencarlo Orsini]], asking them to come visit him at his academy. They go to Old Korvosa and are ushered inside the Academy by a serious looking …

  • Chapter 2, Part 4

    As the PCs move through North Point escorting Trinia, an aggressive beggar stumbles up to them, hacking and wheezing, a splotchy red rash and blisters the size of ripe grapes covering his face and arms as he pleads for coins to buy food and medicine. PCs …

  • Haunted Fortunes

    It all started simply enough. A regular day interrupted by a single note delivered on a Harrow Deck card, with words that would swiftly alter your fate. The note leads you and several acquaintances to a small house on Lancet street, the home of the …

  • Chapter 1, Part 2

    Emerging from the fishery you find the city in chaos. News of [[:king-eodred-arabasti-ii-1 | King Eodred's]] death has incited rioting across the city. Among the riots, the heroes have a chance to save a [[:amin-jalento-1 | young noble]] from being …

  • Chapter 1, Part 6

    Unhappy people like to gossip, and the rumors were running wild that the King did not in fact die of natural causes. Word then starts to circulate that the King was indeed poisoned by a young woman who had been commissioned to paint his likeness. The …

  • Chapter 2, Part 5

    The following morning, the PCs check in with Cressidia and she does not have any tasks for them. They do other tasks to lift city spirits, until a note arrives for them requesting their presence as an anonymous benefactor wishes to thank the heroes for …

  • Chapter 2, Part 6

    Ishani asks the PCs to investigate the claims of a woman named [[:vendra-loaggri-1 | Vendra]] who is selling a supposed ‘cure’ for blood veil. The PCs go to her shop during the day, purchase one of her ‘cures’ and administers it to a sick person in the …

  • Chapter 2, Part 7

    Cressidia hears a disturbing rumor that some of the plague carters are not carting their dead to the Grey District, instead dumping their bodies somewhere in Old Korvosa. She asks the PCs to investigate the rumor, and correct the issue. Turned out they …

  • Chapter 2, Part 8

    With no direction from Ishani or Cressidia today, the PCs wander about doing what they can for the general populace. They are approached by an aged woman with yellow eyes who introduces herself as Eries. She tells you she is friends with the local …

  • Chapter 2, Part 9

    The next morning as the PCs are gearing to explore the derelict ship, they run into their friend [[:deyanira-mirukova | Deyanira Mirukova]]. She is frantic with worry about her brother [[:ruan-mirukova | Ruan]]. He had left the day before yesterday for …

  • Chapter 1, Part 7

    While waiting for the results of the interrogation of young Trinia, our heroes help out the Korvosan guard again, this time aiding in recovering the body of a Shoanti tribesman who was killed in the streets during the riots (Korvosans are a bit xenophobic …

  • Chapter 1, Part 8

    The PCs attend the debacle that is to be Trinia's execution. For Gidion, this is the second time her life has been on the line in this way. At her execution, however, the legendary Korvosan 'hero' [[:blackjack-3 | Blackjack]] shows himself for the first …

  • The Old Fishery

    The PCs enter the Old Fishery after sundown, and take care of Gaedren’s main thugs Yargin, Hookshanks, Giggles and the mangy cur Bloo. All the little lambs are too scared to fight back and run into the night as soon as their captors are dead. The PCs …

  • Chapter 1, Part 3

    Sorting through the loot from the Fishery, the PCs realize they have a brooch that belongs to the [[:queen-ileosa-arabasti-1 | Queen]]. They seek to return it and are rewarded by an audience with the Queen herself and her plea for these new ‘heroes’ to …

  • Chapter 1, Part 4

    The first mission our Heroes are tasked with is rounding up deserters from the Guard who left their posts and have been selling meat in Northshore. The PCs attempt a frontal approach to speak with these deserters and their leader, [[:verik-vancaskerkin-1 …

  • Chapter 1, Part 5

    Our Heroes next task is to keep a Chelaxian Ambassador from capitalizing on the cities' unrest (by finding dirt on him). They are sent to an unsavory lowlife in Old Korvosa known as the King of Spiders – [[:king-of-spiders | Devargo Barvasi]] – with some …

  • Chapter 2, Part 10

    Ali is sick with worry for her brother, but the group is unsure where to look for Rolth. They decide to search the wreckage of the supposed plague ship the wererats told them about. The ship lies beneath nearly 80 feet of water, its masts shattered …

  • Hospice of the Blessed Maiden

    Our Heroes move in to investigate the hospice, and are met with immediate resistance by Grey Maidens and [[:the-queen-s-physicians | Plague Doctors]]. When all resistance on the main floor is neutralized, Ali is curious of these mysterious masked …

  • Temple of Urgathoa

    Underneath the Hospice, the PCs make a shocking discovery: a secret temple dedicated to the goddess of undeath. As they disarm vile traps and make their way from room to room battling cultists and plague doctors as well as a small contingent of grey …

  • Into the Heart of Evil

    The next chamber our Heroes reveal is that of several large glass tubes containing what looks to be large dead creatures with horse skeleton heads and black wings. Only a few priests dwell here, with a hallway leading further down. The priests aren’t …

  • The Conclusion

    With the Cult of Urgathoa culled, the plague doctors unmasked, and Dr. Davaulus and Lady Andaisin dead, the party emerges from their trials heroically. With the notes on the plague from Davaulus, Rolth, and Ramoska, the PCs are able to help quickly find …

  • Chapter 3 Start

    The day of the address, you meet up and head over to Citadel Volshyenek. When you arrive, only one guard stands at the Citadel entrance, and none train in the large inner courtyard. Grau meets you to lead you to the meeting room. The halls of the Citadel …

  • Gifts of Thanks

    Grau and his sister-in-law Tayce invite you out to Trail’s End for a small get-together to thank you for saving young Brienna. When you arrive, you realize the get-together is a bit larger than you expected. Tayce and her three children are present, as …

  • The Harrow

    h3. Third Harrowing Zellara manifests herself at the table, and begins shuffling the deck with ease. She spreads the cards out and allows each person to take one card, saying that this card will be special for them in the coming reading. She notes …

  • Chapter 3, Session 1

    After witnessing second-hand the Queen's murderous address, and then receiving a harrowing reading from Zellara, our heroes meet with [[:cressidia-kroft | Cressidia Kroft]]. After some time to herself, she enters the room with the group red-eyed but …

  • Chapter 3, Session 2

    After dispatching Pilts’ men, the group takes time to loot their gear and search for treasures. Then they make their way up into Pilts’ apartments. There they run into [[:rolth-1 | Rolth the Necromancer]] again, with new carrion golems and some resident …

  • Chapter 3, Session 3

    Moving further in, they find the secret door leading to the Labyrinth, but before they tackle this, they discover an illusory wall hiding the torture chamber and underground gears running the labyrinth. Here they dispatch an asura called a Beatific One, …

  • Chapter 4, Session 1

    Our heroes escape the Vivified Labyrinth, return their borrowed boat, and flee north to the small town of Harse, where Vencarlo's old adventuring friend [[:jasan-adriel | Jasan]] runs a horse ranch. When they arrive they are greeted by Jasan and their …

  • Chapter 4 Harrowing

    _For the past Zellara draws The Cyclone, The Mountain Man, and The Fiend._ These cards represent the history of the Shoanti and the conflicts prior to the founding of Korvosa. The Shoanti have yet to forget this loss. Even now, plans of war are …

  • Chapter 4, Session 1.2

    The morning of their departure, Jasan offers the group supplies and light warhorses to help them on their trip north. Vencarlo and Neolandus accompany them as far as [[Janderhoff | Janderhoff]], where they plan to seek asylum for awhile. The party (plus …

  • Chapter 4, Session 1.3

    The following morning, the group is off to find the Acropolis of the Thrallkeepers, with a small group of Boneslayers as their guides. The Acropolis is on the other side of the Cinderlands, along the Wyvern Mountains. For the few days it takes to get …

  • Chapter 4, Session 2

    Our group takes the light elevator down to the lower level that remains of the Acropolis, and find an old globe of Golarion before Earthfall. As each person touched the globe and thought of the stars, then of home, they acquired the Spherewalkers' Mark, …

  • Chapter 4, Session 3

    The party spends time with the Lyrune-Quah until [[:truthspeaker-akram | Truthspeaker Akram]] arrives. Truthspeaker in tow, they make there way to the ash-blown lands in order to seek out the Cindermaw. They travel for a time, and the giant worm …

  • Night Raid

    Having made themselves official Sklar-Quah members, the group settles in to wait for the Chief and Sun-Shaman to return from their commune with the ancestors. Shortly after going to bed, however, the group is rudely awakened by a pair of gargoyles …

  • Blessing of the Ancestors

    Two hours before dawn, the heroes and the Sun Shaman head up to the top of Bolt Rock to sit around a focus fire and begin the ritual that will tie them to the spirit world. The group selected their friend and companion, Zellara, to provide their guidance …

  • Castle Approach

    With their vague and confusing directions, as well as a few ominous blessings, the party decides to Wind Walk their way into the Hold of Belkzen in order to find Castle Scarwall. They part ways with [[:trinia-sabor | Trinia]], who leaves south to meet up …

  • Castle Scarwall

    Day One of the Infiltration: The group decides to group Air Walk onto the parapets above the gatehouse. Getting close to the castle heights, the group alerts the upper tier guardians - a dozen four-armed gargoyle brutes. The gargoyles' cries quickly …

  • The Fourth Spirit Anchor

    Heading back into the barracks-side of the keep, the party decides to head to the first floor, looking to clear the area of undead while searching for the kennels. Their first encounter is in an apothecary's room, where a small halfling woman is stuck up …

  • Serithtial

    The group decides to head for the main hall to confront the castle's castellan and spirit anchor, [[:mithrodar | Mithrodar]]. Being aware of all that happens in the castle, Mithrodar knows the threat the heroes pose to him and therefore he gathers as many …

  • Crown of Fangs - Session 1

    The time for the final harrowing begins with Zellara shuffling her deck with practiced ease. She then deals the first three cards, representative of the past. She reveals *The Snakebite*, *The Empty Throne* and *The Marriage*. You have come a long …

  • Return to Korvosa

    Sneaking back into Korvosa without being discovered by the Queen's Grey Maidens was fairly easy. The heroes land themselves in the Grey District to look for their friends, and are quickly noticed and escorted into the catacombs below the Cathedral of …

  • The Breaching

    The party fights the handmaiden devil, who cryptically tells the party that "His contracts are his strength." before disappearing. They explore the room she was in and find to their surprise Terentius' spell book! They go over to give it to him and, …

  • Aftermath

    The heroes, finding no more good loot within the demiplane, decide to use the teleportation circle in an attempt to escape. The portal leads them back to the Material Plane, and Kat is named the second victor of the breaching festival in its history. The …

  • The Rebel Movement

    Checking one task off their list from Cressidia, the party sets out to find the new 'hero' of Korvosa, Trifaccia. It seems a group of 'rebels' beat the crap out of residents until they're run off by the masked man who then saves the resident and gives …

  • Castle Assault

    After consulting their resident 'experts' on the layout of the castle, and much deliberation on the best way to infiltrate, the party decides to enter the upper levels via wind walk and invisibility through Zarmongarof's nesting area. They don't …

  • Castle Assault, Part Deux

    After briefly catching their breaths, the party decides to head for the Queen's chambers, in the hope of finding her in the bath. They do not find her naked nor bathing, and instead fight a refreshed Togomor and his puppet master, [[:sermignatto | …

  • The Sunken Queen

    The approach to the Sunken Queen was easy enough for a high level adventuring party using wind walk. When they arrive, Andi and Ivan admire the naked woman on the side of the leaning pyramidal structure, while pretending to look for an entrance. …

  • Down With Tyrants!

    After the defeat of the Erinyes and Boggard Champions, the party quickly moves to the next floor in search of Ileosa. They find her temporary living space, the living quarters of her Erinyes, as well as a carefully laid trap for Gidion, which he resists. …

  • Home Page

    h1. Welcome to Korvosa! This campaign will chronicle a group of Korvosan citizens and their rise to becoming Heroes of Korvosa. If you plan to run this campaign, beware for spoilers abound! This campaign is running alternatively with a Serpent's Skull …

  • Main Page

    [[Chapter 1 Edge of Anarchy]] [[Chapter 2 Seven Days to the Grave]] [[Chapter 3 Escape From Old Korvosa]] [[Chapter 4 A History of Ashes]] [[Chapter 5 Skeletons of Scarwall]] [[Chapter 6 Crown of Fangs]] !(media-item-align-center)http://cdn. …

  • City Districts

    Korvosa sits at the end of Conqueror’s Bay, where the Jeggare River meets the sea. The city fills the spit of land formed by two sharp turns in the river, covers Endrin Isle (which splits the river at its mouth), and spreads to a few outlying areas on the …

  • Speaking Korvosan

    The people of Korvosa universally speak Chelaxian (frequently known as “Common”). Korvosans have, over time, created their own slang unique to the city. In order to help you blend in while exploring Korvosa, make sure to (correctly) use the following …

  • Korvosa's Offal Secret

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/112846/otyugh.jpg(Otyugh)! Built where the land meets the water and straddling a major river that dumps into the most prosperous clam field in Varisia, the lower sections of Korvosa face a …

  • Chapter 1 Edge of Anarchy

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/108491/Korvosa.jpg(Korvosa)! The city of Korvosa began 300 years ago, in 4407 ar, when the Empire of Cheliax expanded north into Varisia. Here, the Chelaxians found a large tribe of Shoanti …

  • Chapter 2 Seven Days to the Grave

    h3. _A New Threat Plagues Korvosa_ !(media-item-align-center)http://cdn.obsidianportal.com/assets/109377/Plague_Ship.jpg(Plague ship)! With the rioting settled and talks of the botched execution of [[:trinia-sabor | Trinia Sabor]], life in Korvosa …

  • Chapter 3 Escape From Old Korvosa

    h3. _A Wounded Silence_ At the conclusion of your battle against blood veil, you had gone up against the head of the local cult of Urgathoa – [[:lady-andaisin-1 | Lady Andaisin]] – and not only stopped the continued infection of the people of Korvosa, …

  • Heights

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/114674/TheHeights-_Wards.jpg(The heights wards)!

  • Midland

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/114676/Midland-_Wards.jpg(Midland wards)!

  • North Point

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/114677/NorthPoint-_Wards.jpg(North point wards)!

  • Old Korvosa

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/114678/OldKorvosa-_Wards.jpg(Old korvosa wards)!

  • Chapter 4 A History of Ashes

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/138609/Cindermaw.jpg(Cindermaw)! Leaving Korvosa behind, our intrepid heroes must now journey to the Cinderlands and perform a series of quests in order to gain the kinship and trust of the …

  • Harse

    _*Harse*_ *Village* conventional (mayor); *AL* NG *GP Limit* 200 gp; Assets 8,280 gp _*Demographics*_ *Population* 828 *Type* mixed (81% human, 10% halfling, 4% dwarf, 3% half-elf, 1% gnome, 1% other) Harse is a narrow village located on a strip …

  • The Shoanti

    The seven quahs (clans) of the Shoanti roam the harshest environments of Varisia, from the Cinderlands to the Calphiak Mountains and from the Curchain Hills to the Storval Plateau. Known for their warlike nature and proud traditions, the Shoanti claim all …

  • Janderhoff

    Janderhoff is a dwarven Sky Citadel and settlement in southeastern Varisia's Mindspin Mountains, north of Korvosa and south of the Cinderlands. It is a firm trading partner of Korvosa, and also retains good relations with the Shoanti. It holds the …

  • Kaer Maga

    Standing atop the Storval Rise, the cliff-top city of Kaer Maga (pronounced kare MAH-gah) is built inside the ruins of an ancient fortress: a six-sided ring of 80-foot-high seamless stone, stretching more than a half mile in diameter and topped with …

  • The Cinderlands

    Home to three Shoanti tribes, the hostile Cinderlands are a unique region. Not quite desert, these rugged badlands of the Storval Plateau are quite volcanic. Black blizzards of emberstorms, immense grassland fires, and deadly eruptions of poisonous gas …

  • House of the Moon

    _A silvery tower stands atop a low promontory in the foothills here. The surrounding stone has been smoothed by ages of wind, but the tower itself remains as stark and crisp as the day its final block was set in place. The structure shimmers with a …

  • Chapter 5 Skeletons of Scarwall

    h3. _Journey into Darkness_ !(media-item-align-center)http://cdn.obsidianportal.com/assets/167785/Scarwall.jpg(Scarwall)! Our heroes have discovered a clue to the key to Queen Ileosa's defeat, but can they first brave a haunted castle to find this …

  • Chapter 6 Crown of Fangs

    h3. _Return to Korvosa_ !(media-item-align-center)http://cdn.obsidianportal.com/assets/108492/SkyBattles.jpg(Sky battles)! The city of Korvosa is a different place than the one the Heroes left in search of answers. The city is quieter, its streets …

  • The Ballad of Kazavon

    In golden times, in yesteryear, Back when the plains were free. The wheat grew tall, the birds sang clear, Fruit laden were the trees. But all that changed one dark, cold night, When orcs ran quick and low. Crawled from their holes, to eat …

  • Cressidia Kroft

    The current leader of the Korvosan Guard, Field Marshal Cressidia Kroft is an even-tempered woman whose practice of openly encouraging adventurers and mercenaries to aid the Guard in the city’s defense has earned her some unfair criticism by the city’s …

  • Grau Soldado

    A well-liked Watch Sergeant, the king’s death has hit him hard, but the riots hit him harder. Grau was discovered drunkenly wandering the streets after the riots began, reeking of stale sweat, vomit and rotgut. The heroes went to great lengths to sober up …

  • Vencarlo Orsini

    A gregarious, gentleman and philosopher with a genteel attitude and a devil-may-care smile, Vencarlo Orisini runs his academy in Old Korvosa. An enigmatic figure, he is infamous both as one of Korvosa’s most respected and renowned teachers of the …

  • Sabina Merrin

    !(media-item-align-left)http://cdn.obsidianportal.com/assets/175619/Sabina.jpg(Sabina)! Former student (and love interest) of Vencarlo Orsini. She moved quickly up the ranks within Castle Korvosa's guards to be at the right hand (and love interest) of …

  • Ishani Dhatri

    Ishani's mother brought him to Korvosa when he was less than 10, fleeing an outbreak of scarlet leprosy in Vudra that had already claimed his father. Taking the first ship to anywhere, Ishani and his mother found themselves on the return journey of an …

  • Majenko

    Captured and given to Devargo as a gift by one of his would-be thugs, Majenko had been forced to fight for his life against Devargo's dream spiders. Upon freeing him from Eel's End, Majenko promised to pay his life debt by aiding the PCs for one year. …

  • Devargo Barvasi

    Known on the street as the “King of Spiders”, whispers say that Devargo has the blood of fiends in him, and that he can communicate with spiders telepathically. Devargo earned his moniker well by collecting the secrets of many powerful personages …

  • Gaedren Lamm

    Gaedren Lamm is a despicable low-life who missed his chance at being somebody big in Korvosa’s murky underworld. Well past his prime, the decrepit thief abducts orphans and forces them to support his despicable lifestyle. Many of Korvosa’s lower class …

  • Blackjack

    Not seen for a good many years, tales of Blackjack had for the most part, faded into the merely yet another part of Korvosa’s colorful history. As much a legend and rumor as a known man, the black-clad Blackjack has remained a fixture of Korvosan lore for …

  • Glorio Arkona

    Although an old family that predates even the founding of the empire, by 4458 House Arkona had sunk into poverty and faced the very real threat of extinction. In desperation, Lord Garath Arkona of Korvosa took out a loan from House Jeggare and purchased a …

  • Queen Ileosa Arabasti

    Whispers of Eodred II’s taste for scandalously young companionship have dogged the king throughout his rule, and thus when he finally wed, it was no surprise that his bride was barely a third of his age. Barely 17 years old when she took Eodred II’s side …

  • King Eodred Arabasti II

    Born Arkapallus Arabasti, King Eodred II adopted the name of Korvosa’s first king when he took the throne, in the hope of achieving the same level of popularity and success as his adopted namesake. Eodred loves the soft touch of females, regardless of …

  • Ramoska Arkminos

    Ramoska Arkminos has lived as a nosferatu for hundreds of years and has loathed his existence for the majority of that time. In his faintest memories, he half recalls having been a devout worshiper of a god, although he cannot recall which god that was. …

  • Rolth

    Rolth, a former student at the Acadame, was expelled after the nature of his experiments was revealed. Now an acclaimed necromancer in his own right, he is believed to still live in Korvosa, but no one is certain just where he makes his home.

  • Lady Andaisin

    Lady Andaisin, High Priestess of Urgathoa,is a true fanatic and as so is arrogant in her invincibility within the sanctuary of her goddess. Unlike most fanatics, much of Lady Andaisin’s arrogance is not mere delusion. Urgathoa has taken note of the …

  • Jolistina Susperio

    Jolistina Susperio is a sick-minded forsaken elf. The pesh-addicted, self-destructive elf —terribly immature for her near-180-year age— had fawned over the necromancer ever since he half-threatened, half-promised to turn her into a zombie one day. …

  • Ruan Mirukova

    The young Varisians live together in a modest apartment off Overton Way, not far from the Marbledome where Deyanira works as a chorus girl and Ruan plays ocarina in the orchestra. He and Deyanira have been friends with Andi and Ali Zeldana since they were …

  • The Grey Maidens

    A military group created by Queen Ileosa, with her bodyguard Sabina Merrin in command of this elite force. New recruits into the Gray Maidens are hand-selected from beautiful young fighters, most of whom are conscripted from the Sable Company, the Order …

  • The Queen's Physicians

    Queen Ileosa was not idle when rumors of the plague hit. She dispatched an order of grim doctors into the communities, tasking their medical expertise with discovery of the cause of the plague and it’s subsequent eradication. The doctors were later …

  • Thousand Bones

    Led by a visionary shaman known as Thousand Bones, a large group of Shoanti have been in talks with the Korvosan government for years, hoping to find a way their two people can coexist in peace. Thousand Bones’s mission is anything but easy. A large …

  • Trinia Sabor

    Despairing over his slow decline, Eodred’s chamberlain sought frantically for a way to improve the health of his ailing liege. One of his schemes involved securing the service of Trinia Sabor, then a struggling artist, hoping that regular visits from the …

  • Zellara

    After her Harrow deck (her only source of income and an heirloom handed down to her by her mother) was pickpocketed by one of Lamm’s Little Lambs, Zellara’s son Eran took it upon himself to get back the deck. He was murdered by Gaedren’s thugs and his …

  • Gidion Tantalon

    p. Gidion Tantalon was born in the middle of field near Korvosa. His parents, Simon and Veronica, were on their way to Korvosa when he was born. They came to Korvosa to move in with his mom’s sister, Aunt Judith. Judith had a business painting houses …

  • Katarina Belisarius

    Esmerelda was traveling with her Varisian family, heading to Korvosa, when they came across an injured Shoanti man. He was badly hurt and apparently had been ambushed and left for dead. Esmerelda felt drawn to the strangely tattooed man and helped nurse …

  • Perishial Kalissreavil

    Most nobles in Korvosa know or have met the Mierani diplomat or members of his entourage. Bored young women of the human noble families occasionally approach the Mierani enclave looking for an adventurous rendezvous with someone exotic and beautiful. …

  • Salvator Scream

    Drawing his inspiration from the dark and morose, Salvator's art has nonetheless drawn much fame in certain circles. His major patrons include Pilts Swastel (who uses his art as backdrops for his infamous shows) and the Arkona family. His more …

  • Pilts Swastel

    Pilts owned and ran Old Korvosa’s Exemplary Execrables, a playhouse that caters to those seeking perverse and morally-questionable entertainment. After his brush with blood-veil left his face unattractive as well as his sanity a full cards short of a …

  • Amin Jalento

    PCs saved this hapless noble from a band of rioters during those first hours after news of King Eodred II's death. He gave them some coin and left to make his way safely home. The PCs meet Amin again after their foray into Vencarlo's home. He happens …

  • Jabbyr

    Pilts found Jabbyr several years ago in a shipment of torture devices he imported from Cheliax. Near death, tongueless, and with one eye burnt out by a hot poker, whether the gnome had accidentally been shipped in the gibbet or on purpose Pilts never …

  • Laori Vaus

    !(media-item-align-left)http://cdn.obsidianportal.com/assets/126755/Laori.jpg(Laori)! Laori is chronically cheerful, always brimming with delight and quick to laugh. This affectation has somewhat damaged her reputation among the church, as many of the …

  • Sivit

    The true guardian of the labyrinth is the darksphinx Sivit, an outsider bound by tradition and magic to remain loyal to the current patriarch of the house. Currently, that head is Bahor. She is tasked with protecting the Arkona Dungeon.

  • Jasan Adriel

    Jasan is the friendly owner of Blackbird Ranch. A good friend and former adventuring companion of Vencarlo, the two have kept in touch secretly over the years.

  • Cinnabar

    The sole child of the notorious Red Mantis cultist Carmine the Lustful Feaster, Cinnabar was an egregious disappointment to the family tradition—her meek manner left her ill-suited to be a killer. Carmine, however, had Cinnabar “fixed” at the age of eight …

  • The Cinderlander

    His entire family killed by Shoanti many years ago, this once-farmer swore revenge. He has since honed his skill at hunting and pursuing Shoanti across the Cinderlands. With his animal companion Neverfar, a firepelt cougar, he kills as many Shoanti …

  • Shadowcount Sial

    Sial didn’t start his priestly career in the service of the Midnight Lord. Instead, he entered the priesthood of Asmodeus at a young age, eager to leverage the political capital it would provide him in his native Cheliax. A gifted academic, Sial quickly …

  • Krojun Eats-What-He-Kills

    Krojun is a symbol and hero of the Sklar-Quah. As a young brave, Krojun sought the means to enact revenge upon an orc champion named Kyrust Chief killer, a Rotten Tongue marauder from Urglin who had long organized brutal raids upon Krojun’s tribe. …

  • Tekra'Kai

    The Moon Clan is almost as xenophobic as the Sun Clan. Fortunately for the PCs, they understand that even Tshamek can be faithful of Desna. Every year, the clan gathers at a site sacred to Desna: The House of the Moon. It was Tekra'Kai's job to …

  • Truthspeaker Akram

    Akram has undertaken a lifelong quest of fasting, meditation, exploration, and prayer to achieve the status of Truthspeaker. This has granted him immunity to all charm and compulsion effects. Furthermore, he is constantly under the effects of discern lies …

  • Dr. Reiner Davaulus

    A charismatic man, Dr. Davaulus claimed he was the family physician of Queen Ileosas kin in Cheliax. It is unknown what of this was truth, as it was revealed that Davaulus was actually an agent of the Red Mantis, working with the Cult of Urgathoa in …

  • Verik Vancaskerkin

    At the behest of his lover Melyia, Verik abandoned his post with the guard to help feed the poor in north shore during the riots. A few enterprising guardsmen joined him and ran the butcher business for him while he spent most of his days getting drunk …

  • Deyanira Mirukova

    The young Varisians live together in a modest apartment off Overton Way, not far from the Marbledome where she works as a chorus girl and Ruan plays ocarina in the orchestra. She and Ruan have been friends with Andi and Ali Zeldana since they were kids.

  • Vendra Loaggri

    Claimed to have the cure for blood veil, which turned out to be as much of a sham as her "free imp with every purchase" scheme a few years ago. Turns out a combination of river water and perfume does no better to cure blood veil than hope is a plan.

  • Girrigz Ripperclaws

    Girrigz always hated the place of his people. A true lycanthrope, he’s spent his entire 29 years of life as a wererat, feeling trapped beneath the boots of Korvosa’s people above. More than once, the rebellious wererat snuck up onto the streets to take …

  • Vreeg

    Vreeg is the loyal apprentice to Rolth the necromancer. He runs one of Rolths many hidden labs in Korvosa, this one in the Dead Warrens.

  • Toff Ornelos

    Toff Ornelos is the current head of the Ornelos family. His ancestor, Volshyenek Ornelos was the original founder of the Academae. He made his way to headmaster by summoning and binding a powerful demon to his will as way of proving his strength in magic. …

  • Alliana Zeldana

    Ali was born to a Varisian traveling merchant and his wife, a noble woman of Chelaxian descent who he met during his travels. They retired from the merchant business and became tavern owners. Ali's father still maintains his merchant contacts, which …

  • Andrezi Zeldana

    Andi is Ali's brother. In childhood, he also spent time as a pickpocket and such. He and his sister discovered a Secret Hiding Place at some point, which is still hidden to this day. So, we have a secret clubhouse! In adolescence, Andi had a …

  • Black Ivan

    Background for Black Ivan One of the worst mistakes of my life was hooking up with Gaedren Lamm. I had turned into a petty thief working for this bastard. It tore at my soul. My conscious was killing me. I was supposed to be a swashbuckling …

  • Ury Sevenskulls

    Ury is son of a renowned war chief of the Rotten Tongue tribe and a chief in his own right among the clanless orcs.

  • Sargeant Lashton

    In life, the fighter, named Lashton, served under Kazavon, although in his new undead state, he remembers only tiny fragments of his former life—his existence now is a singular focus to defend the causeway from intruders.

  • Scarwall Guard

    Kazavon used minotaurs as elite guards in his castle. Soon after the orcs abandoned the castle the bodies of these guards rose to continue their patrols.

  • Belshallam

    Drawn to Castle Scarwall by the fair promise of treasures and things to eat, Belshallam learned too late that he could be trapped there. He is given a much longer leash than other denziens, but this does nothing to cure the near-perpetual state of ennui …

  • Castothrane

    Captain Castothrane is one of the few undead who was undead before Kazavon fell to Mandraivus. Although Castothrane was defeated by the cabal, when the spirits of Scarwall reclaimed the castle, they restored the skeleton warrior back to his prior undead …

  • Corpse Orgy

    The strange monster only intended to dwell here as long as it took to absorb the bodies in the room before moving on, but it has become ensnared by Scarwall’s malevolence and is now sustained by these same unholy energies. Over the months it’s been here, …

  • Mandraivus the Lost

    When the orcs invaded Scarwall, Mandraivus and his soldiers held them off for some time in the front area before falling back to this room. One by one, Mandraivus’s final guards fell to the invaders until it was only Mandraivus who remained alive. The …

  • Zarmangarof

    Zarmangarof has been _geased_ to serve as Sabina’s mount, and charmed to be an ally to Queen Ileosa and her minions. These magical effects ensure his cooperation, and he follows Sabina’s commands via her Ride skill as demanded, but since he doesn’t speak …

  • Cinder Ghouls

    As is evidenced by the shadows on the wall, these kitchens were used for far more than just food preparation. One of Kazavon’s favorite means of execution was to lock a victim in one of the huge ovens during his evening meal and slowly fire it while the …

  • Mithrodar

    Kazavon’s castellan Mithrodar now exists as a powerful ghostlike undead known as a chained spirit. As Kazavon’s second-in-command, his spirit became the lord of Scarwall when Mandraivus was slain so long ago and the unquiet dead of Scarwall rose up. …

  • Nihil

    The ashmede devils of Hell’s deeper circles function as judges and executioners. When they are encountered on the Material Plane, they are typically on missions of murder, sent by higher powers to assassinate heretics, traitors, and failures. The ashmede …

  • General Gorstav

    For many centuries, Gorstav served as a spirit anchor for Mandraivus, but after he was destroyed by the umbral dragon, the castle’s curse brought him back as a much diminished undead guardian—since then, General Gorstav has had little reason to leave the …

  • Prelate Aruth

    As with the chapel’s acolytes, the chapel’s prelate died when Scarwall’s curse awoke. Yet unlike the lesser acolytes, Prelate Aruth retained power over his body and maintained his faith and link to the Midnight Lord. He exists now as a mummy lord, but …

  • Bishop Zev Ravenka

    The night of Mandraivus’s raid, Bishop Zev Ravenka received a dark premonition of the invasion from the Midnight Lord. When Mandraivus infiltrated Scarwall, Bishop Zev Ravenka enacted his plan to protect himself and his chapel, and called upon Zon-Kuthon …

  • Kleestad

    Formerly Kazavon's Chamberlain, Kleestad betrayed his master to Mandraivus' cabal, showing them a secret entrance into the castle. Kazavon had enough time to break both Kleestad's legs before the Cabal reached the main hall. Kleestad crawled away and …

  • Yzahnum / Trifaccia

    In the form of a masked, robed swordfighter, Yzahnum has spent the last few weeks engaged in a war of propaganda and false information. Posing as a Blackjack “replacement” named Trifaccia, he has been taking steps to protect and aid the oppressed common …

  • Togomor

    Not much is known of the new seneschal, save for he is a graduate of the Academae as well as a study of the practice of bloat magic. His familiar, Pudgyknuckles, is a voracious imp who is frequently seen eating.

  • Sermignatto

    Known in some dusty, moldering texts as the Lord of Bloody Quicksands, Sermignatto is an ancient evil indeed. As with many of his fellow devils, his name has another meaning: just as Malacoda means “Bad Tail” and Rubicante means “Red One,” Sermignatto …

  • Mistress Kayltanya

    Kayltanya is a member of the Vernai, the ruling caste of Red Mantises. Of Chelish descent, Kayltanya was the third daughter of her parents, and despite being part of the powerful Chelish House of Vyeron, she soon realized that as third daughter, her …

  • Boggard Champions

    The primary guardians of the Sunken Queen are these boggard champions, the most powerful barbarians from several regional tribes, each initially recruited to Ileosa’s cause via charm monster. The boggards are now loyal to their new queen.

  • Beirawash

    Washed deep into the Mushfens decades ago by a winter storm, the already huge Beirawash ended up lost in the swamp. After navigating the deeper waterways, he eventually discovered the large pool at the base of the Sunken Queen—and the boggard tribe that …